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Health

The Top 5 of the Very Best Diet Tips

Diet is something most people dread, along with such scary stuff like going to the dentist. But diets are really not all that bad and with this sampling of the best diet tips, you will find that it can be relatively painless – not unlike a painless dentist.

One diet tip that should go on the top of the list of the very best diet tips is this:

Eat Less, Burn More.

Actually that is the weight loss program itself. If you programmed the calorie related aspects of your life around this tip, you will find yourself losing weight as effectively as you ever will on any diet program.

Create a vision board

The vision board is simply a real board where you put photos of things that you want to have. In this case, if you want a strong, healthy and slim body then find a body that is exactly what you want to have and post as many examples of this on the board as possible. Be sure that you will look at it each day and visualize having that body. If you need to have lower cholesterol numbers, get a photo of a lab result with the numbers you want. Time and again, this has been proven to be a very powerful and effective tool.

When eating, think small and frequent.

A three meal a day program is old school and ineffective for effective and lasting weight loss. Eating 6 to 8 small meals a day keeps your blood sugar stable and your hunger pangs at bay.

Everything in moderation, do nothing drastic.

You could almost hear the sigh of relief from those reading this tip. But it really is true, because your body is so well balanced and well-designed that it has contingency plans that go into immediate action at the slightest hint of an emergency or imbalance. And this is exactly how it interprets a sudden caloric reduction which accompanies crash diets, thus explaining why they never work.

Think lifestyle change, not diet.

Some people think that we are already hard wired to react adversely to the word diet. While I don’t know if this is true, it is an unassailable fact that to most people, diet sounds temporary. So think of what you will do as part of your weight loss or eat healthy program as a lifestyle change. That simple paradigm shift can work wonders.

 

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Games

Guide to Building a Gaming Computer

A Gaming Computer, also known as gaming PC, is a personal computer that is capable of playing computationally and graphically demanding video games. They are very similar to conventional computers with the exception that these machines are fitted with performance-oriented video card and other specifications. This type of computers can be easily bought in the market but at a much higher price compared to the conventional computers. Since most of the gamers are both cost and performance conscious, most of them opt to build their own gaming computer than buying a built-in gaming computer.

Building your own custom gaming computer simply means you buy all your computer components separately and piece them up together to guild your gaming PC. With this method you can achieve a fast and cost-effective gaming computer suited to your own gaming needs. Besides saving a lot of money and having an efficient machine, building your own gaming computer can also be a lot of fun.

How to choose your components?

Perhaps the biggest challenge one can face when building their own gaming computer is choosing the right components for your needs. So without further ado, here is a simple guide in order to help you in building your own gaming computer.

1. Central Processing Unit (CPU)

The Central Processing Unit (CPU) is one of the most important core components in all computer systems. The CPU is a portion in the system that carries out the instructions of a computer program. In simple terms it could describe as the brains of the computer. The performance of your games and other applications will depend on this microprocessor.

Choosing the best Central Processing Unit (CPU) for your gaming computer can be a hard decision to make. Picking the latest, fastest, or most expensive processor on the market won’t always result in the right CPU for your particular system. Some processors are designed to work with a certain or specific motherboards, thus the CPU type limits the motherboard type you can use.

For a gaming computer, you will really need a powerful CPU for it to performing superbly. Luckily these CPUs are supplied by Intel and AMD (Advanced Micro Devices) at an affordable price.

Intel has the Core i7 and Core i5 processor models. Currently these models are the most popular ones used for gaming purposes, which are mostly recommended for gaming computers.

AMD, on the other hand, has the Athlon and Phenom series. If you want to go AMD, you can try the most recommended Phenom X4 series.

2. Motherboard

The motherboard is the hub of the computer system. It is where all other components are connected to. If we consider the CPU as the brain of the computer system, then the motherboard is the central nervous system. Thus buying the best motherboard is a good investment.

After choosing your CPU, next you need to consider choosing your motherboard for your gaming computer. When selecting a motherboard, you should remember three things.

First, a motherboard will generally support one type of processor only. Different CPUs have different connectors that physically vary with one another, Make sure that your CPU plug is suitable to your mother board connector.

Second, motherboards have a certain speed limitation depending on the processor model. Maximum processor speed allowed by the motherboard will be quoted in the motherboard specifications. Before buying, check whether your selected motherboard can support your chosen CPU.

Third, motherboards are the ones who can dictate the type and amount of RAM you can have. In a gaming computer, you would want to have either DDR SDRAM or RDRAM which is at least 1G worth. So ensure that your motherboard can support this type and amount of memory.

Here are some examples of well-known motherboards manufacturers where you can browse for your perfect gaming motherboard: ASUS, ABIT, MSI, XFX, EVGA, Intel, and Gigabyte.

3. Hard Drive

The hard drive is the computer component responsible for storing your files and programs. When buying a hard drive for your gaming computer, consider these three main features: speed, size, and the type of interface.

[Speed] Basically the faster the hard drive spins the fast you are able to access and transfer your data. Currently, the best hard drives in the market these days can have a speed around 7200rpm (rounds per minute). In a gaming computer, you don’t want anything less than this; else it will cause delays between reading and writing data.

Faster hard drives that reach speeds of 10,000rpm and 15,000rpm are available in the market at a higher price. For your gaming computer, a 7200rpm hard drive is already enough for but if you can shell out more money, then you can opt for these faster hard drives.

[Size] Hard drives come in different sizes, which can range from 80GB to 500GB and more. For your gaming computer, it is always recommended that you purchase the largest hard drive you can afford. This will allow you to store lots and lots of software and data (including games).

[Interface] The interface of the hard drive is responsible for managing the exchange of data between a computer and the hard drive. Currently, the most commonly used hard drive interface used today is Advanced Technology Attachment (ATA); which comes in two forms, the original Parallel ATA (PATA) and the newer and faster Serial ATA (SATA).

There’s also the expensive Small Computer System Interface (SCSI) which are used primarily for high-end workstation computer. For you gaming computer, it is sufficient enough to have the SATA if your motherboard can support it.

4. Video Card

Choosing the right video card that is supported by both your CPU and motherboard is a very important and tough decision to make. The gaming video card you choose will be responsible for producing the dazzling 3D graphics and effects seen in the latest computer games. A better graphics card can deliver a better 3D gaming experience, so the best and affordable video card should be bought for you gaming computer.

The graphic processing unit (GPU) can be connected to your motherboard through AGP or PCI Express slot. For you gaming computer, it is recommended that you use a graphics card connected through a PCI Express slot on your motherboard.

The speed and efficiency of the GPU should not be the only thing that counts when buying your video card. You should also consider the advance 3D rendering effects such as anti-aliasing, anisotropic filtering, bump-mapping, pixel shaders and much more. For your gaming computer, consider a video card that can support such latest 3D rendering techniques in the software world.

Like the CPU market, there are two primary competing companies that current dominate the graphic card. These companies are ATI and nVidia. ATI is responsible for the Radeon series, while nVidia is marketing the GeForce line of cards.

5. Power Supply

One of the vital and overlooked components of the computer system is the power supply. Without a power supply, the computer will not be able to operate its functions. Its main purpose is to convert AC power from the main line to usable low-voltage DC power for the internal components of the computer. The power supply gives out three different DC voltages to your computer 12VDC, 5VDC, and 3VDC which are used differently by computer components.

Each power supply has a certain amount of energy or wattage based on their maximum output power. Wattages commonly ranges from 300W to 500W but some high-end gaming power supply can reach ranges of 800W to 1kW.

If you want to use a power supply for you gaming computer, it is recommended to have at least a power supply ranging from 500W and above.

6. Gaming Monitor

One of the most expensive components in your gaming computer would be the computer monitor. When buying a gaming computer monitor you only need to consider three things: size, native resolution, and price.

 

Categories
Games

The War on Used Games

As we prepare for the coming wave of next generation systems, we should be anticipating improvements on all the good things we associate with the current crop of systems. Moving forward we expect: better graphics, faster processors, more engaging games, you get the idea. But not everything that we’re anticipating will be a progressive movement for gaming. At least, as far as Sony and Microsoft are concerned, you can wave goodbye to playing used games on their systems. Although these are just rumors at this point, it wouldn’t be surprising if they came to fruition. It’s very plausible, especially when taking into consideration that several game publishers have already fired shots at the used game market.

Most notable is Electronic Arts(EA), who became the first publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that come with the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. Gamers would now have to pay $10, in addition to the cost of the used game that they purchased, in order to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the,”Uplay Passport”, logo on the box.

Ubisoft decided they’d take things a step further and implement Digital Rights Management, a practice more often associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the first game to be effected by this practice. In order to play the PC version of Assassins Creed 2, gamers are required to create an account with Ubisoft and remain logged into that account in order to play the game. This means that if you lose your internet connection, the game will automatically pause and try to reestablish the connection. However, if you’re unfortunate enough to be unable to reconnect to the internet you’ll have to continue from your last saved game; losing any progress you may have made since then. This will be the case for all of Ubisoft’s PC titles, regardless of one playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for quite some time now, this will mark the first time it’s been used for a video game. In light of Ubisoft’s implementation of DRM, Matthew Humphries of Geek.com, cautions that it’s feasible that eventually even console games will require online registration in order to play them.

So what’s the reason for all of this? According to According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His proposed solution is to move away from physical disks and embrace digital distribution. Essentially he’d like to see services like Steam or EA’s Origin replace traditional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital downloads and not use disks at all. Whether Microsoft will actually follow through with that plan remains to be seen.

One could argue that Sony has already laid the ground work for preventing used games from functioning on their future system. At the very least, they’ve already made quite an effort to make used games significantly less desirable. Kath Brice, of Gamesindustry.biz, reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who purchase a used copy to pay an addition $20 dollars to receive a code for online play.

I’d like to see some quantifiable evidence to support the claim that used games are in fact hurting the sales of new games at all. Without some actual facts, it sounds to me like a whole lot to do about nothing. Case in point, within 24 hours Modern Warfare 3 sold 6.5 million copies, grossing $400 million dollars in sales. Correct me if I’m wrong but you haven’t heard Infinity Ward complaining about the used game market and it affecting their bottom line. That’s likely because they’re too busy counting their money earned by creating games that people actually want to play. Imagine that. Maybe the problem isn’t that used games have a negative impact on the sale of new games but, the problem is instead that game developers need to make better games that gamers are willing to pay full price for.

In my opinion, not every game is worth $60 simply because it’s the suggested retail price. Looking at things objectively, not every game is created equally, therefore not every game is worthy of costing $60. Whether it’s because that particular game failed to meet expectations and live up to the hype or because it lacks any sort of replay value. It’s ludicrous to argue that gamers should pay top dollar for every game especially when they all too often turn out to be horrible disappointments, like Ninja Gadian 3, or they’re riddled with glitches like Skyrim.

I suspect that the War on Used Games is nothing more than a money grab by developers, upset that they’re unable to cash in on a very lucrative market. To put it in dollars and cents, in 2009 GameStop reported nearly $2.5 million dollars in revenue from the sale of used consoles and used games. And not one red cent of that profit reaches the pockets of game publishers. Greed as the motivating factor for the declaration of War on Used Games is transparent. Especially when you consider that when GameStop began separating their revenue from new games and used games in their financial statements, EA thereafter instituted their $10 dollar fee for used games.

In the absence of empirical evidence, I’ll have to settle for anecdotal. I’ll use myself as an example. I’m planning to purchase a used copy of Ninja Gaidan 2. I’ve never been a huge fan of the series. I didn’t play the first one because I didn’t have an Xbox and at the time it was an Xbox exclusive. And I never played the original version. Needless to say, I was never clamoring to play Ninja Gaidan 2. However the innovation in the second incarnation of the game, which allows you to disembowel your enemies, is enough of a novelty that I’d like to play through it at some point. I can buy it now, used, for about 10 dollars. If it was only being sold at full price I would more than likely pass on playing it altogether or maybe rent it. My point is that game developers are not losing money because of used games; you can’t miss money you weren’t going to receive anyway. They’re simply not getting money they weren’t going to get to begin with.

Unless you have a significant amount of disposable income and a considerable amount of free time, you’re probably like me and you prioritize which games you plan to purchase and how much you’re willing to pay for them. You decide which games are must haves and which games you’d like to play but are willing to wait for a price drop before getting them. Then there are the games which you’re interested in, but they tend to fall through the cracks because they’re not all that high on your radar and you’ll maybe pick them up several months later, or even years after their release, if you ever pick them up at all.

I find it ironic that the looming death of the used game market could likely spell the demise of GameStop who, ironically, push their customers to pre-order new games and purchase them at full price. One would think that game publishers would be appreciative about this service and not detest GameStop and treat used games with such scorn. Pre-orders not only help promote their games but they function as a forecast of potential sales as well. Even Dave Thier, a contributor for Forbes Online, who describes GameStop as, “a parasitic bloodsucker that doesn’t do much besides mark up discs and sit in the mall”, recognizes the folly of passing the burden of the used game market onto the consumer.

I’ve only once pre-ordered a game myself. At the behest of J. Agamemnon, I pre-ordered Battlefield 3, which is ironically a property of EA. I paid full price for this game and was happy to do so. In large part because I was granted access to several weapons and maps that I would have had to wait to download had I not pre-ordered it. I propose that instead of punishing gamers for wanting to save their hard earned cash, the gaming industry needs to learn to incentivize gamers into wanting to pony up to that $60 dollar price tag.

I titled this article The War on Used Games in an effort to be tongue-in-cheek and poke fun at how whenever the government declares war on drugs or terror or whatever it may be, they only succeed in exacerbating the problem. It should come as no surprise seeing as how the government tends to take the most asinine approach possible trying to “solve” problems. The end result is always the same; precious time and resources are wasted, and the issue is that much worse than it was before they intervened. If the gaming industry does indeed go down this path; they’ll only hurt themselves in the long run, fail to share in the revenue they so greedily covet and worst of all, hurt their customers, who keep the gaming industry abreast with currency.

It’s very ironic and actually very fitting that it’s EA who are spearheading the effort to attack the used game market when they themselves are one of the largest beneficiaries of used games. Chipsworld MD Don McCabe, told GamesIndustry.biz that EA has what he referred to as a “franchise software house” in that they “upgrade their titles; FIFA, Madden; all of these are effectively the same title upgraded each year. And people trade in last year’s for this year’s.” He went onto say that those titles are the ones which are most often traded in. Shutting down the used games market effectively destroys a tried and true method in which fans of EA’s franchises keep up-to-date with each of EA’s annual releases. Aside from nostalgia, what would be the point of holding onto FIFA 11, when FIFA 12 is right around the corner?

Don McCabe, an executive at Chipsworld, explains that, “consumers won’t prosper under this new system, as copies of the game will lose their resale value”. He goes on to say that retailers will “just readjust [the price] bearing in mind you have to buy the voucher.” The CEO of SwapGame cautions that “customers who trade in for cash or credit do so to acquire new games they could otherwise not afford.” This means that ultimately it will be the publisher who ends up losing money because when retailers adjust their prices to reflect the increase in cost for used games, the resale value of the game will drop and new games are less likely to be purchased.

I’m a fan of several EA franchises, I enjoy Ubisoft’s Assassin’s Creed and I’m a die hard Sony PlayStation enthusiast. As their customer, I’m outraged and offended by their current practices. I fear for what future methods they may use to further stifle or even kill the used game market. That said, I’m hopeful that these companies will be receptive to the outcry of their customers and adhere to our wants. I implore them to discontinue punishing their customers in an effort to capture what they perceive as missed profits. They risk not only alienating their customers but they risk finding themselves with significantly fewer customers and substantially less profit. And at the end of the day, that’s really the bottom line.

 

Categories
Games

Secrets to an Amazing Role-Playing Game

Role-playing games are a very specialist type of game that really need a far greater attention to detail than other less immersive genres. As the computerized version of the genre took off there were a lot of money hungry companies who decided to storm into the genre without really trying to understand what the vital elements of a role-playing game are. In some cases, these companies have actually had the audacity to buy out smaller companies who did know the genre and they destroyed long-held legacies of great traditional games.

Considering that this may have an impact on the future of computerized role-playing games I have felt it to be of importance to educate these gaming giants in an effort to help them understand the only thing that matters to them. In order to sell role-playing games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they’ll only destroy their reputation and go bankrupt. I know that the word bankrupt is a word that these money hungry companies recognises and so I emphasise one point, try to sell dodgy shooters to role-playing fans and you will go bankrupt!

Personally, I have been a role-playing gamer for about thirty years and I fell in love with only two systems that I probably can’t name because of article writing guidelines. What I can say is that very few game producing companies have come even close to the pen and paper versions of the best role-playing games on the market, you know, the ones that people actually enjoy playing. I will say that I rejoiced when role-playing games became computerized as it meant I could do my role-playing without the need to hunt for people with similar tastes and even though some games have risen to become great role-playing games, they are sadly few and far between. On that note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I’ll reveal why later.

Okay, what are the elements of a great role-playing game then? I’ll give you one at a time but the very most important piece of advice to keep in mind during this whole discussion is immersion. To be a truly great role-playing game, it has to grab the players attention and not deliver diversions that allow the player to slip back into the reality of the real world. The player must be kept in the fictional world if they are to feel that they have experienced a great role-playing game.

One of the most vital elements of immersion is a storyline; a really believable and yet gripping storyline. A role player doesn’t want to load up the newest game and find to their dismay that storyline consists of the flimsy idea that they have to kill heaps of things to get enough experience to kill the apparent bad guy. Who wants to play a game where the bad guy is designated the bad guy without good reason? Have you played a game where you are part of one group of people and you’ve been chosen to defeat the other group of people but there’s no actual evidence that shows why the other group is bad? The worst of these are the recent thug games where one criminal organisation wants to defeat another criminal organisation and you’re the hitman. Who is really that stupid to fall for such a terrible storyline? It’s certainly not for intelligent role-players.

A good storyline can’t be a shallow excuse for a war and it has to be something you’d want to be a part of. The storyline also has to be included in the gameplay itself and delivered in a way that doesn’t interrupt the reality of the gameplay either. There’s nothing worse than a big cut-scene that drops into the middle of the game and makes you sit idle for more than a minute or two. For role-play gamers, the immersion of the game comes from being the character, not from watching the cut-scenes as if you were watching television. What’s next… advertisements?

Another part of a great game play experience is being aware that you have been a part of the fictional world since you were born. This is conveyed by knowing where things are in the world and knowing who the current leaders are, along with knowing current events. This can be done cleverly by feeding snippets of information in a natural manner during conversations with non-player characters. Some extremely vital information can be revealed in otherwise meaningless banter, just like in the world you’re immersed in right now.

One thing that will jolt a role player out of a game is a sudden unwanted conversation with a hastily introduced character who explains where the next local town is and that you have to be careful because there’s a war on or some such thing. This is only done in games where the maps are updated as you discover places of interest. Making a major city that lies not ten miles from your current position something that you have to discover is ridiculous at best and only suits scenarios where you’ve been teleported into a new reality or you’ve lost your memory although the latter should be used sparingly as there are already too many games out there that rely on the character having amnesia. Discovery can be implemented in far more subtle ways by having secret areas within already well-known places and it is this that gives a role-player a sense of discovery.

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Another immersion problem is the introduction of a love interest in a game without any participation on your part. You’re playing away, minding your own business and then all of a sudden, one of the infatuated characters that you never knew existed, has an impact on gameplay because of a supposed vital role they play in the group you’re a part of. They should, at the least, allow a bit of flirting in the conversation paths before a love interest is thrust into the mix. For me, someone suddenly having that kind of interest is an immersion breaker because there was nothing at all that prompted a relationship. If there is a love interest possibility in the game, then it needs to be introduced in a believable way and shouldn’t be out of the characters control.

There was one game in which this happened and the involvement of two love interests was the excuse for one of the non-player characters to do worse at being a support while the other became a great support. Sure, the idea was novel but it was also very childish because it assumed that these two love interests were so enamoured with the player that neither could do without him. It was worse than watching Baywatch or Desperate Housewives.

I’m only going to add one more element to the mix because I just wouldn’t reach a conclusion if I allowed myself to point out every requirement of the best role-playing games. As I stated before, the important factor is immersion. A real deal breaker for me is the inability to develop the type of character I want. I’ve encountered this more often than not in games where you have no choice over the skills that you character can develop. Of course, this is the worst scenario and there are many games that allow limited development but there are only a handful of games that allow a real sense of development.

A truly great role-playing game has to allow players to develop in any direction and compensate for this flexibility by incorporating multiple paths through the game. There’s no point in creating a computerized role-playing game if the character does the same thing in every single play through of the game. The most annoying of these issues is a game where you can have a spell wielding character but they develop the exact same spells at exactly the same point in every run of the game. It’s a little more forgivable for warrior types but even in this case there are many games which allow for dozens of different fighting styles.

Now, if I were to continue with this discussion I’d add other topics like the renaming of attributes with no good cause, allowing for more than one quest to be given at a time, real world purchase requirements during the game and other ridiculous practices.

I did promise to show which game type was the best for role-playing games though so, here it is. Non-online computerized games are the only games that allow for full immersion and I’ll explain why.

Unlike table-top games, you aren’t interrupted by the requirement to physically reach out and move pieces which takes you out of the role of the piece itself. Compared to pen and paper games, you aren’t required to look up tables or enter long boring discussions on how rules should be interpreted. Massively multiplayer online role-playing games don’t meet the requirements either and I know some of you will be surprised but when was the last time you were playing a computerized role-playing game and one of the other players had to leave because they had to go to work and they informed you it was a different time in their part of the world.

Computerized role-playing games are the only role-playing game type where the characters stay in the game, you don’t have to suddenly work out if something is allowable by the rules and the user interface stays consistent so that the immersion is most efficient.

In conclusion, the best role-playing games are stand-alone home computer based and don’t involve interaction with other real world people who will throw a spanner in the immersion works. The storyline must be solid and delivered in a natural manner, a deliverable assumption that your character already knows the fictional world, no instant love interests out of nowhere and the ability to develop your character in any direction seamlessly along with plot paths that allow for these developments.

 

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Uncategorized

How exactly to Compose An Excellent Online Dating Page

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